Help me to get the right texture

Yea, I was looking for like… A liquid metal effect. So, the defualt material and some fancy reflection mabby? Also, the liquid metal, I would like to have red waves in it. Like blood in the liquid metal.

Manny thanks.

Search for a ture on “Environment Mapping”. That’s what gives you the shiney look.

One other thing to remember is that metal reflections are tinted with the color of the metal (A gold mirror shows a gold tinted reflection of a red ball) where plastic reflects mostly the color of the reflected objects (a blue palstic ball will cast a red reflection of a red ball)

Detective thorn.