I’m a 3ds max veteran but I also dabble in Blender for some tasks. I’m trying to understand the “ambient color” in the world button.
In 3ds max, ambient color can be thought of as a light that comes from all directions at once. If you change its color to white, all object appear fully illuminated. Let’s say I have a sphere with a black&white checker texture and there are no lights in the scene:
If the world ambient color is black, it will appear as a a completely black sphere.
If the world ambient color is gray, it will appear as a a black&gray checkered sphere.
If the world ambient color is white, it will appear as a a black&white checkered sphere.
Now, when I try to do the same thing in Blender, the result is different. Ambient color does not illuminate the texture or natural color of the object: it overrides it. So if I have a white ambient color, the sphere won’t look like black& white checkers, it will be totally white, like it doesn’t have any texture at all.
How do I get to the point where I have an ambient color that interacts wiht the object’s real texture?