Im having a hard time :ba: figuring out how to assign the same Texture space to different objects of my mesh which are identical!
I have 6 spheric objects that were merged together into one mesh and do have the same seams, therefore the same uv layout, but I want them to use the same part of the texture, to basically look all the same and save space on the uv map.
I know that putting them on top of each other does the trick, but this is not a satisfying solution because i might need to edit the UV layout and dont want to approximately align the stuff all over again.:no:
I attached a screenshot of my Uv layout and marked the stuff i would like to merge.
Please help me.