Help: Merging a sphere and (part of) a cube

Hi all,

I’m trying to model the sword shown in the image here:

http://www.rittersteel.com/images/two-handed-bastard-sword-20.jpg

and am at a loss on how to model the ends of the handle guard.

I now have a sphere and a cube which I would like to merge to get the rounded ends of the handle guard as shown:

http://img85.imageshack.us/img85/9027/pic1v.png

http://img697.imageshack.us/img697/2865/pic2l.png

I’m a couple of tutorials old at blender so I have absolutely no idea how to do this. Any help will be greatly appreciated. Alternate suggestions to achieve the rounded ends are also welcome.

Thanks!
Z

To join two meshes, in object mode, select the first (rightclick), then select the second (Shift rightclick), then press CTRL+J to join the meshes.

To get a more curvy shape, add edge loops (CTRL+R) and then rotate and scale them.

maybe a subsurf?

Thanks guys! Subsurfing did the trick. Extruded the end a bit and then applied the subsurf modifier. Here’s how it looks like now:

http://i30.tinypic.com/1ph1ye.png

Of course it needs a bit more work with the loop divide and that should make it nice and round.

Thanks for your help!