Help: Merging a sphere and (part of) a cube

Hi all,

I’m trying to model the sword shown in the image here:

and am at a loss on how to model the ends of the handle guard.

I now have a sphere and a cube which I would like to merge to get the rounded ends of the handle guard as shown:

I’m a couple of tutorials old at blender so I have absolutely no idea how to do this. Any help will be greatly appreciated. Alternate suggestions to achieve the rounded ends are also welcome.


To join two meshes, in object mode, select the first (rightclick), then select the second (Shift rightclick), then press CTRL+J to join the meshes.

To get a more curvy shape, add edge loops (CTRL+R) and then rotate and scale them.

maybe a subsurf?

Thanks guys! Subsurfing did the trick. Extruded the end a bit and then applied the subsurf modifier. Here’s how it looks like now:

Of course it needs a bit more work with the loop divide and that should make it nice and round.

Thanks for your help!