In pose mode, when moving the tip of a finger (thereby curling the entire finger), the mesh lags behind the position of the armature. This presents a disturbing conundrum.
To create the arm, I followed the instructions “Rigging a Hard or Foot” in the Blender documentation by beginning at the shoulder. Shoulder -> upArm -> loArm -> hand bone. Then I rigged the three bones of each finger and parented the fingers to the hand.
Is my armature too large and complex? Do I need to divide my large skeletal armature in many small skeletal sub-sections? Does my mesh need to be reduced to many smaller pieces?
The link to the .blend file, http://home.cfl.rr.com/rtgroup/pranayama-0016.blend, can be right-clicked to save it to your hard drive, as my home page is still under construction…
Any comments or suggestions are most appreciated,