I’ve attached the blend,
and would like to get fluid into the guy’s mug.
I’ve tried experimentation with grid levels,
500 res simulations with a grid level of 4,
different this and that…
If I scale the mug it works but I can’t scale it as you can see from the scene.
I’ve put lots of time and thought into the scene/animation,
and other than a few tweaks(good animation draft to perfect) and some animation rework it’s done.
The fludisim needs to be used since it’s what will hopefully “make”(more interesting,better cooler etc.) the animation when it’s all rendered out.
The materials are Yaf A Ray so don’t think I’m nuts when you see blender’s native materials.
I’m 16,have no formal help/training with anything 3D and want to finish my first project. What I want to get out of it is some sort of feeling of accomplishment since I have, since I was 13 just start projects then drop them since I didn’t know enough to adequately begin or sometimes finish them.
Thanks for reading and spending your time doing so,