I have adjusted start and clip ends correctly and the scene IS rendering now.
My problem is a new one:
for some reason, no matter what settings I change (including soft) the shadows are not rendering realistically. I wish I could post a picture here, but I don’t how to do that.
I’ll try to explain it so that if someone understands this problem, they might help me.
first I should say that rayshadow makes clean shadows of the cubes.
Buf.Shadow is what I’m having the problem with.
the shadows that each cube gives off from a buf.shado rendering are incorrect.
the shading is very soft, and almost absent, up close beside the front-lower areas of the shapes
I’m going to try and draw this with text -very primitive sketch.
|_______<<<that is the correct shadow from a tall shape (viewed from a profile)
below is the incorrect shadow (the one kind that buf.shado is rendering)
| . _ ____
I hope that that makes some sense…