Okay, so i know basicly everything you can do with middle mouse, shift, numpad etc… But there are things I would still like to be able to do…
Focus on selected items origin, or average of multple items. Example, a distant and high elevation object needs attention, I would like to click on it, and have the viewport snap to its origin as its point of focus… Or if i pick multiple objects, the center of those multiple objets…
Drag and Chase
To be able to translate an object but have the view-port stay on the object, if anyone uses unreal they know what im talking about.
I have looked up over a dozen youtube videos on the subject but they all seem to cover pan, rotate, ortho, and then end the lesson there.
Some other things unrelated… I dont want to make a ton of threads but at the same time this stuff is different topics… so… should i just make new threads? or…
Either way heres my other problems.
Grid acting weird.
My grid is set to metric at 1 meter intervals… except when i goto top ortho view, then things only snap to like 10 meter intervals… why?
If i want to move my grid up or down within my scene without moving my entire scene up or down how do i do that? Right now the grid is displayed at Z = 0m If i want to move it up to 20m… how?
Snapping a camera/spotlight to viewport.
This is something people in max/unreal will also understand (and by no means do i know how to use max really any better than blender im still a complete noob there too) but… you can take a spotlight/camera and tie it to your viewport, so as you rotate your viewport it will rotate the light/camera, so basically you can aim your viewport where you want the camera/light to go, now i do know how to do the reverse, snap a viewport to a camera/light, but if you move the viewport the camera/light remains set, and the only way to kinda do both is to split your viewport and move your camera from a 3rd person perspective. Is there a way to do this like I want? Where I can find a view i like in my viewport, then just add camera from that perspective? Or modify an existing camera in this way?