I’m having trouble with the lighting in my scene, specifically in blocking out light inside rooms/caves.
I’ve got a sun and two hemi light set up, which work great for outdoor lighting (I’m working on a desert scene), however, when it comes to the interior lighting of the structures and caves that I’ve modeled, I can’t get the lighting to be dark indoors.
This issue is most evident when using the same plane for the ground indoors and outdoors.
The closest that I’ve gotten is by setting specular intensity to 0, and diffuse intensity of a wall material to very very low (i.e. 0.325).
However, this is something that I’d have to do to every material used within an area. The problem with that is, for example, if I want to build a cave out of rocks, I’d have to use a different material for the inner faces than the outer faces of each rock… and I’d have to keep this in mind with any future modifications. This applies to any objects that I’d want to have exist both indoors and outdoors.
From my current process, I can only imagine that the defaults (intensity of 1) are just way off what needs to be used, and that I’d need to set them really low on every material and then drastically increase the energy/intensity of all lights (sun included)?
Any advice & pointers would be greatly appreciated