I have been using Blender from time to time to create simple models and animations for video games. Now with the new 2.8 I’m getting back into Blender and want to create a short clip. I know enough of the basics to model, texture and create simple animations for my low polys models.
But I’m unsure about project management. Previously in video games I had one .blend file for one character and his animations. Animations were individualized and didn’t need to be combined (this was the job of the video game code)
On the contrary for my project I’ll have 2 characters in a scene. They will move between points meaning that common animations like walking, sitting… will be reused at several points but some animations will be more unique to one precise point of the film, with maybe the 2 characters interacting with each others or the environment.
Moreover, the environment might change (for seasons for example, with leaves changing colors, terrain might move…)
So I was wondering what is the best way to combine all of this ? Should I have a separate file for each environment ? Or just collections ? Or animate changes with a parameter controlling all I need ?
Also most important : how to I edit a chain of repeated and custom animations ? My first instinct would be to just create a HUGE animation for the entire film, copy-pasting individual repeated elements. But this seems like a huge mess if I want to make a change like adjust the walk cycle for example. How can I do that better ? Is that what the Action Editor is for ?
From a beginning blender animator, thanks everyone for your help