Help needed for modeling a suitcase pattern

I was trying to model a suitcase and came across a complex pattern on its body.
How can I recreate this kind of pattern in 3D?
Here’s a reference:

  1. Fabricated in a plane
  2. Creating Sides
  3. Add Detail Shape

I think we can do it in this way.
You should be careful about topology configuration.

Better to use a displace map for this IMO.

but how to do that Groove Pattern…
i need to model that…

need to model that…

Maybe like so:

starting from this:

Everything is possible with a bit of Boolean & Remesh action:

here is the file for you to review:
suitcase_study1.blend (117.0 KB)

If you don’t know the basic way to model, I don’t know how to explain it.

erwer.blend (285.4 KB)