So I set up the filter like BluePrint had it in the .blend demo and it doesn’t seem to affect the tracer. Did I do something wrong?
No clue, i’m not using it. Maybe an object setting you need to adjust.
Okay I don’t think the bloom would work. So how would I do the bullet trail thing?
Okay I have one question…after testing with the script the bullet detection is better when it is no collision. But the drop is unrealistic. If I have it at rigid body or dynamic it’s detection is pretty unreliable but the drop is realistic. So what would I do?
google it for the tail, As for bullet, put it on no collision, and increase the scripts bullet drop to match your likings
Ability to sight in Scope
Need help with:
Enhancing/increasing frames per second
WS = movemnt
Mouse = look
Left click = aim
Right Click = shoot
R = reload
Arrows = scope control
btw, does a GPU affect the game engines performance?
Yes and CPU too, but if you cpu can’t handle the gpu then the gain is small.
i get 150-250 fps still, so it depends on what your targeting pc specs are. Sensitivity of the weapon is very low, should be increased, zoomed in is ok.
Zoom - shoot - reload, you then need to double activate the zoom option in order for it to work.
start fixing the errors:
Error: Python(Camera.001), Python module can't be imported Traceback (most recent call last): File "C:\Users\name\Downloads\SniperGame.blend\shader.py", line 9, in <module> KeyError: 'requested item "BufferA" does not exist' Error: Python.001(Leader), Python script error Traceback (most recent call last): File "gamelogic_simple.py", line 16, in <module> File "gamelogic_simple.py", line 8, in main AttributeError: KX_GameObject.worldLinearVelocity, is missing a physics controller
Read blend: C:\Users\name\Downloads\SniperGame.blend File "C:\Users\name\Downloads\SniperGame.blend\mouse.py", line 47 if ori.x <= -0.6:
Also timers are heavy when they run, it’s way lighter to set timers to 0.0 every tic, when they aren’t used.
Fixing the errors and the timer should give you a performance increase, after that check if you are running bricks in true pulse mode that don’t need to run every tic, set them to like once every few tics.
Okay so I fixed the sensitivity of the camera (replaced it with python scripts) fixed most of the errors and I instantly get 54-60 fps.
What do you want me to do exactly?
if you zoom in then shoot then reload and zoom in again it needs double activation