Help needed making a convex hexagon

Hi everyone,

I’ve been fighting with blender attempting to make a hexagon that has (1) rounded corners and (2) a convex top and bottom.

Any help would be much appreciated. :slight_smile:

Add circle (6 vertices).
Fill, subdivide faces.
Grab center vertex, proportional editing.
Mirror modifier to make the other half.

6 verts actually

Yes, I don’t always write what I mean :slight_smile:

Do you mean something like that?

if so, make the 6 vertices circle and add a subsurf modifier, then subdivide two times the vertical edges and scale up vertically the new points until the corners are strong enough.


What if you used default UVSphere and bevel edges?

or like this?