and thanks for your time viewing my question.
Sorry, if my post is disorganized, but I omitted links as I think new users are not allowed posting them.
I am following blenderguru’s tutorial on modelling and making an anvil. I made the base of the anvil, then added a cylinder and used boolean modifier to cut part of the base of the hammer away.
Then I tried to make resulting polygons quads as demonstrated in the tutorial. Knife tool worked as it should, but grabbing the edges with g g and dragging over to the nearest edge didn’t result in any “hits” when I then used remove doubles.
Also, someone noted in the videos commentaries, that one could also use “dissolve edges” or vertices, but that also resulted in disaster, lot of faces disappeared.
There must be something fundamentally wrong with my mesh, but I can’t understand what it is…
I am trying to attach my blend file, boolean is ready for action and then I try to grab the edges resulted.
anvil.blend (486 KB)