I have been trying to rig and pose a character for a childrens story. The model was sculpted and retopoed in 3dcoat, and brought into Blender for rigging. The hands are modified from the hand geometry in the rednelb rig from pepelanddotcom
I attempted to parent the rig to my own character design which is shown in the attached jpegs. I also uploaded the resultant blend file to the following location:
(err- forums are not allowing me to post links)
As you can see the head is severely distorted. Part of the problem is that I am not entirely certain about what all the bones are doing. If anyone can point me in the right direction, your help would be appreciated.