Help noob with basic UV Mapping question

Hi everyone,

I am enjoying my new journey with Blender, but often times I get stuck here and there.
In this case, I was trying to have different faces of an object show different parts of a big image.
Now I’d like to reset those ‘squares’ (how are they even called?) to their original cross position: how do I do that?

thanks!

You must select your edges (as you mark the cuts for your unfold) and ctrl E… mark seams. When done select all and press U and select unwrap

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There are two distinct, and distinctly different, ways to do it: UV mapping, and texture painting.

With traditional UV mapping, you first “mark seams” to show regions that you want to stay together, then unwrap. Next, position those unwrapped regions onto the texture source.

Texture painting is literally like “spray painting” a texture onto the faces of an object. You first unwrap it any-old-way, then start spraying-on textures. This creates a new source-map which is the one that’s actually used: it contains pixels sourced from (copied from …) what you “sprayed on.”

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