Help , On How to Successfully Export Blender Characters to UDK

I have tried a lot , but have failed bad ,
Is there a Possible way, To Export Blender Character and animations to UDk , Using FBX ?
Can anyone give a Step by Step Tutorial on that if they have successfully DOne that ?

Easy…
Select the mesh and armature and export.

It’s probably better (since you’re the one asking for help) if you describe the problems you’re having.

Sometimes UDK Hands when i Import Blender Fbx…
a strategy i tried was Exporting the Mesh…
Then the armature as separate Fbx files…
THen Loading them separately… the Bones as FBX animset…
But the Mesh then Has A Deformed animation :frowning:
Help! anyone can show a Fully Workign vidoe on how to export the character animation to udk thru Fbx ?

I only have experience exporting to Unity via fbx, but I definitely had to include both the mesh and the armature in each fbx file in order for it to work.