I have made a character, added an armature as a modifier, fixed it up so that it moves pretty smoothly, and now i want to make it so that it will perform my little animated walk cycle in a game environment.
When i try simply using logic blocks, using a simple chain from an “up arrow press and hold” sensor to a control to a “action: play” actuator, nothing happens. when i parent the model to the armature, my model gets crazily deformed, but it at least moves when i press the up arrow.
my question is if there an easy way for me to make my armature animation work in my game, or do i have to re-parent, rename groups, and then re animate the entire thing?
thanks very much