Help or advices for a 3d model i wanna do for a game of mine?

Bloodbeak the Harbinger

General Overview:

• Appearance: A nightmarish owl animatronic that combines organic and mechanical elements. It is designed to evoke fear and dread, fitting perfectly into a horror-themed environment.

Head and Face:

• Shape: The head has an angular shape, reminiscent of a real owl but with sharper, more menacing features. The skull is covered in feather-like textures that are both organic and metallic.

• Beak: The beak is hooked and curved, made of a dark, rusted metal that gives it an aged, corroded look. The edges of the beak glow faintly, emitting an eerie light. Intricate engravings of ancient, cryptic symbols run along the sides of the beak, adding a mystical aura.

• Eyes: Large, round eyes with deep, dark sockets. The eyes glow a bright white or soft yellow, with an intensity that can change depending on its mode. The eyelids are mechanical, with a slow, deliberate blink that adds to its lifelike appearance.

• Feathers: The head is covered in a layer of synthetic feathers, a mix of dark brown and shadowy blue hues. These feathers have a slight metallic sheen, reflecting light in a way that makes them appear worn and old.

Body:

• Shape: The body is robust, almost barrel-shaped, giving it a strong, imposing presence. It has a slightly hunched posture, enhancing its predatory appearance.

• Feathers and Texture: The body is covered in layers of synthetic feathers, similar to the head, but with a mix of rusty, dark brown and blue hues. These feathers are designed to look aged and worn, with a metallic sheen that catches the light.

• Mechanical Elements: Visible gears, wires, and panel lines run along the sides and joints of the body. The gears are exposed around the shoulder joints and wing bases, adding a steampunk aesthetic to its design. Small, flickering lights are embedded within the mechanics, giving it a lively appearance.

• Core: A central core located in the chest emits a pulsating yellow light. This core is surrounded by a mesh-like structure that allows the light to filter through in a ghostly manner. The light’s intensity can change, pulsing faster when Bloodbeak is active.

Wings:

• Shape: The wings are large and powerful, designed to look both majestic and menacing. They have a slightly curved shape, enhancing their imposing appearance.

• Feathers: The wings feature alternating red and white synthetic feathers with a metallic sheen. These feathers are designed to look worn and aged, with visible mechanical joints connecting them to the body. The feathers can flutter slightly, adding a lifelike movement.

• Movement: The wings are articulated with visible hinges and actuators, allowing for fluid and realistic movement. When extended, they reveal more of the internal mechanics, adding to Bloodbeak’s eerie appearance.

Legs and Talons:

• Shape: The legs are sleek and powerful, covered in layers of feather-like textures that conceal some of the mechanical elements.

• Talons: The talons are sharp and metallic, with a dark, rusted texture that matches the beak. They have slight mechanical enhancements, allowing them to extend into blade-like claws. The talons click ominously when Bloodbeak moves, adding to its menacing presence.

Additional Features:

• Voice Modulator: Built into the chest, this device can produce a variety of unsettling sounds, from deep, guttural growls to high-pitched screeches. It can also mimic voices, adding to Bloodbeak’s ability to terrify.

• Smoke Emission: Small vents located around the body can release a thin mist or smoke. This gives Bloodbeak a ghostly, ethereal appearance as it moves.

• Hidden Compartments: Several compartments are hidden within the body, designed to hold additional features or surprises. These compartments can open and close silently, revealing hidden mechanisms or tools.

• Animating Features: Bloodbeak’s head can rotate a full 360 degrees, its eyes can change intensity and color, and its talons can click ominously when it moves. These features are controlled by a series of servos and motors hidden within the body.

Behavior:

• Day Mode: During the day, Bloodbeak remains dormant, blending into the shadows. Its eyes dim, and it remains motionless, adding to the eerie atmosphere.

• Night Mode: At night, Bloodbeak comes to life with an unyielding presence. It patrols its designated area, moving silently but swiftly. Its eyes glow brighter when it detects movement, and it emits a faint, eerie hoot that sends chills down the spine.

• Stealth Mode: Bloodbeak can enter a stealth mode where it becomes almost invisible, blending perfectly with the surroundings. This is achieved through advanced transparency and shader effects.

• Projection: A hidden projector located in the core can cast eerie shadows or images onto nearby surfaces, enhancing the horror atmosphere around it.

if you wanna collaborate with me at creating this majestic fnaf-inspired creature, please contact me at: [email protected]

just for the record, i’m 13 and have no knowledge, so i need someone really good. the one i use is principally blender and for animation unreal engine. in conclusion, you must be really good at blender. hope i find someone soon, and thanks!

[email protected]

speaking at the one who will help me, i would want help with the pizzeria too. until someone wants to help me, i’ll see what i can do myself. obviously, if me and you want to create this game, we’ll need lots of different new animatronics, a good pizzeria, sounds, animations, jumpscares, A STORY (one of the most important things if the game goes good), EVERYTHING. that’s all and byee

Hi Allessandro,

don’t get me wrong, but i am convinced, that some images/movies would help much more than thousands of words describing how it should look like.

Have a great day!

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