I’m almost near the end of finishing this model but the only thing stopping me from doing so is the hair. I can’t figure out any method to get it working it always looks off or wrong. I tried modeling using planes by building the basic shape and then modeling the entire area but that just results in it becoming harder to work on other parts. I have seen other people use a cut uv sphere but I can never get that to work correctly.
These tutorials are pretty good at giving you stylized hair in blender with curves and the second one gives you a fantastic material that’s incredibly flexible
I cant say i personally have much experience in single polygon hair, but i did make one model with some in conjunction with some curves
I used edge splits on places I thought would look interesting, and the curves help cover up the ugly bits
But as I grew as a modeler I found that curves simply where easier to deal with (paths specifically as you scale and tilt the points easier) and if I wanted to customize them further I could always convert them to a mesh
I haven’t tried curves but I’ll give it a go!
Tho I’m trying to keep it semi-lowpoly/medium similar to a ps2 model so not sure if having a bunch of model parts would look good whenever animating the hair. Would I be able to connect them or at least make them look connected afterwards?