Hey,
could I ask how any of you come about making the wrinkles on fingers where the joints are? I’m having a LOT of trouble with this!
Here is what they look like now
The yellow circles are where I want to add wrinkles, but I dunno how
I would also appreciate it if you could point me to some tutorials.
Thanks in advance!
-Chris
Fligh
(Fligh)
November 4, 2006, 6:08am
2
It’s usually done with a BumpMap, NormalMap or (rarely) a DisplacementMap, each of which is a greyscale pic mapped to whichever one you decide to use.
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Chirpsalot
(Chirpsalot)
November 4, 2006, 10:48am
3
The only thing I can think of is fiddling with the mesh at the spots…go to object mode and hit alt+c and convert it o mesh…you will keep the ubsurf but have more to work with. It also looks really good:)
I hoped that helped
GreyBeard
(GreyBeard)
November 4, 2006, 2:25pm
4
See this thread: has pictures, a blend file, and a link to the tutorial followed (not blender specific)
http://blenderartists.org/forum/showthread.php?t=76648&highlight=hand
GreyBeard