HELP! Problem of Viewport axis display on armature

I am trying to rig a character but there arise a problem that hinders me which is that I am not able to see the local axis of each bone. I need to see the direction of the axis in order to rig properly, here is how it looks in my viewport. I can’t seem to fix it, any suggestion please?

Hi there. What you need is to go to Object Data Properties (green humanoid icon) and check Axes there instead.

Oh wow I felt like an idiot after realizing it XD THANK YOU!!!