help putting actions in game.

I followed this very long tutorial but good tutorial on how to rig and animate a character but i cant get it to play in the ge. can someone please point me out to a tutorial for the right way to animate and rig for the game eingine, and then how to put it in so that when i press a key it will play. thanks
heres the one i followed-
http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation

well, i’m not too familiar with the game engine, but you have to use the logic menu to assign movements to keys and mouse actions and such.

a good tutorial to start out with would be:
http://wiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine

i hope this helped any!

Well, as long as your not using a modifier, actions work in the GE. To make it real simple, go to the Action Editor window and give the action a name, if you didn’t do that already. Now go into the logic panel. Add an Always sensor, connected to an And controller, connected to an Action actuator. In, the actuator, put in the name of the action, the frames you want to play, and then the play mode (play, loop, flipper, etc.). Good luck.:yes: Later

You cannot use the armature modifier in the GE, you must parent the mesh to the armature. Other than that its the same.

To use it you must add in some bricks… a senor for a key press, the controller and, and the actuator for an action.

You cannot use the armature modifier in the GE, you must parent the mesh to the armature. Other than that its the same.

heh-cool it works and its that easy, thanks heaps

You’re welcome.