I’m trying to make a realistic wine glass according to a Brasil/3dmax tutorial.
As you can see, the 3dmax version looks very realistic, while my pathetic attempts
got me nothing than a wine glass with render artfacts and unrealistc reflections.
One thing I don’t understand though, is that somewhere in the forum I read that someone (I think it was the “bot” guy)
said that for a similar attempt it took about one hour to render. I have a 900 Mhz AMD and the standard raytracer took about a
minute and the AO took about 7 minutes.
My materials for the glass where full specularirty and hardness, and the raytrace parameters: full reflection, a little Fresnel
1,15 IOR and no Fresnel at Transparancy.
I think that Blender should distinguish between hollow objects and massive objects.
In anyway, do you have some tips to better my attempts?
1 pic = 3dMax
2 pic = Blender raytraced
3 pic = AO