Help regarding chess knight topology

Hello.
I am trying to model a Chess Knight and really struggling with the edge flow. I tried sculpting and retopologizing, but it didn’t work since the sculpt was not “flat”. After trying a lot, I feel really frustrated as I am not getting anywhere with this. Would love if someone would take a look at my file and give me some tips on where to go from here.
Thanks.

Blend File

ok, hold on… it’s probably the pinching, check if you have double vertices , or maybe a single vert holding too much edges…