Help regarding chess knight topology

I am trying to model a Chess Knight and really struggling with the edge flow. I tried sculpting and retopologizing, but it didn’t work since the sculpt was not “flat”. After trying a lot, I feel really frustrated as I am not getting anywhere with this. Would love if someone would take a look at my file and give me some tips on where to go from here.

Blend File

ok, hold on… it’s probably the pinching, check if you have double vertices , or maybe a single vert holding too much edges…