I am modeling a cell phone for my animation class,
but before i get to the animation stage i want to make sure the cell phone looks good.
I have a transparent “glass” front to the phone, (touchscreen type). And behind that i have a UV Mapped texture on the touchscreen portion of the phone.
When i turn off the glass front and render just the touchscreen, it works perfectly, but even though the screen is supposed to be transparent - even if i turn transparency all the way up on the screen, it will not render the uv map through the screen.
If you need to know settings or pictures of certain things i’m doing i will find them.