I’ve made hairs for one of my character (see attachment to have an idea of what I am doing)
I have four particle systems with roughly 250-300 particles each. My computer have no problem handling all the particle in real time in the 3d interface.
Crash occur during rendering. As if it was lacking memory during render.
Do you have Children turned on for the particle systems. If so by default the children only display 10 strands in the 3D view per parent, but will render 100 strands per parent. This 300 x 4 is 1200 and 1200 x 100 is 120000 strands total.
:o Thanks, it seems like it was the reason for the crash…