Greetings fellow Blendites.
I face a problem, below are two images of the model I seek to retopologize for animation.
My skill is not amazing I must say, but I am proficient in Blender and a competent individual.
I’m seeking advise on a good or ideal way to go about this. Some things to note:
*I’ve decided on mesh hair and shading it somewhat similar to how Blizzard shades characters hair in Overwatch.
*I will be animating this.
*How might the detail of the sculpt be ideally kept? Especially if I retopo the model by splitting off the hair and ears (partially due to my lack of skill in connecting the head with the ears…)
Should I retopo it as one mesh or go in parts? How may I ideally achieve either this with good and animatable topology in the face and a nice clean subdivision???
I have thought a great deal about this and made a few attempts which I wasn’t the most pleased with but they’re ok. I want to keep a lot of the detail though and also be able to stylize it some from there.
Are there any good automatic solutions for the whole thing or at least some parts?
I would greatly appreciate any help!