so I’m learning UPBGE 0.2.4 and I’ve created a scene where my character is holding a lanter in his right hand (Video Example 1). I’d like to use physics to simulate its swinging while my character walkes around. But using a Rigid Body Joint Constraint does not really constraint my object while its target moves around (Video Example 2). Before it lags behinde and in this example it over shoots (WTF)
I’ve wasted 2 Days manipulating the objects position with a python script, I’ve tried to variate both physics and logic steps to some how synchronize is (I’m losing my mind).
My question: How can I get the simuated object actually be fixed at his moving target? Do I have to create the constraint in python to synchronize it? Or do I’ve to study physics and recreate the simulation by my own?