Hello! I don’t know where to ask this, so I will ask here…
On the official Elder Scrolls:Oblivion forum we’re trying to get Blender export into Oblivion working via the new kludge in the Nifskope utility.
However, one thing we still lack is a clean skeleton to rig to in Blender!
I have attempted to create a distributable one by clearing out the uninterpretable Havok data from the bethesda skeleton. nif and importing it , and it does import… but not as an armature! It just imports as a lot of objects. Proper rotation, proper position, and they seem linked to eachother… they’re just not an armature!
What my hope is, is that this is not such an uncommon thing that someone will know how a script can be authored to take the data in either of the two .nif files I have created ( I can save as .blend too if it will help) and translate this data into IK/Armature rather than just generic linked objects!
It would be a great help if anyone was able to do this. or able to put my foot in the right direction…
I have uploaded two .nif files to FileFactory, CleanedSkeleton.nif is ONLY the ninodes, clanedskeleton2.nif is the skeleton as it comes from Bethesda with only havok removed, and the transformcontrollers et cetera left in.
Link is here, please take a look if you have the ability to fulfill my request.