Some of the files on our SVN created with 2.46 are incompatible with the sucessor versions of Blender.
Anyone ran into this or has a quick fix?
The graphics department started the renderscript today to redeploy some graphics and we changed to 2.48. And the script returned errors on several files which i remember where created with 2.46, so i investigated.
Opening the files in 2.47 or 2.48 results in a crash.
If i open them up in 2.46, remove the linked in lighting setup and material lib, resave it and then try to open with 2.46+ it works.
Also opening a plain file in 2.47 and 2.48 and then importing the scene form the 2.46 file works…
However i was wondering if there is a quick fix or a workaround and if this is just a glitch rather than a major bug.
This would mean overhaul dozends of files.
Thanks for any info.