While rendering an animation I’ve found a problem with my rig and the resulting render, where the lower half of my rig stretches and doesn’t seem to move in the rendered scene. I have not had this issue with rendering via openGL, just for my final render using an online renderfarm.
It is supposed to look like this:
Instead it looks like this (pardon the shitty gif):
Which looks very silly.
I know what exactly is causing this stretch- I am using a spline IK for the tail in my rig, and I have enabled Y stretch, which unfortunately causes stretching whenever I switch between frames quickly, or when there is a lot of lag. Also unfortunately, I can’t disable Y stretch because that breaks my rig. I didn’t think that this would be a problem with my animation, as it has always worked fine for opengl renders and renders on my own computer, but uploading to another renderfarm causes this issue, likely because all of the frames are rendered independently of one another.
Is there some way to fix this stretching problem with my rig without disabling Y stretch or removing my animation?
Another solution I can think of would maybe to be to bake the animation, although I don’t know how to go about doing that, and most baking answers I can find online are related to textures and simulations, not the animation itself.
Here’s my file if that helps: http://www.mediafire.com/file/h26z1ujnvg821in/10_investigate_DONE.blend/file
Any help would be much appreciated! Thanks in advance!