Help,
anybody can suggest to me a good tutorial to learn how to model hard surface with subsurface. I mean, cars, aircraft, spaceship, and stufs like that. I though I was able but I lack in the basis.
Anybody can help me please?
Thanks
Piro
here’s a great tutorial for modelling a porsche - http://perso.wanadoo.fr/speedtiti/tutoriels.htm
if you’re interested in modelling more cars, the best way is to use blueprints and reference pics. here’s a great blueprint website: http://www.the-blueprints.com/blueprints/cars/
btw, use it as a background image if you didn’t know.
hope this is what you meant!
-theblenderboy
thanks very much. Do you know other tut on modeling hard surface.
Be careful using the term subsurface. I actually do this too. Subsurface usually refers to subsurface scattering which is a way to simulate skin. I think what you mean is subdivision surface modelling.
To get hard edges on a subdiv surface, you can add more edge loops by pressing k and then making a loop close to a desired edge. You can also crease edges by selecting edges and then doing shift-e.
Edge creasing means you have less geometry but the edge loop method gives your edges a more bevelled shape so it catches specular highlights and so looks more realistic.