Help texture doesn't follow the UV map

Hi everyone, this is the first post I write, I hope I have created it correctly.

Here’s the problem:
After creating the high poly and then low poly version of the components of this medal I then did the uv unwrap and then continued to work on the substance painter where I bake and created my textures. So far everything normal. The problem is that at this point, returning to blender, the textures were projected very differently and badly compared to what I saw on substance. This is the first time this has happened to me and I don’t really know what to do. I am attaching some images to better visualize the situation, if someone is necessary, I can will gladly send the blender file.

Thanks in advance.

Unfortunately I am not allowed to send more than two links and one image

I also noticed that putting the texture checker on you can see how it does not work correctly.

So in the second image we see the normal map as color and on the third a checker not using UVs coordinates as input… So what ? Edit: or maybe you just didn’t see this yet… and this was it?

I think @Okidoki is right you don’t have the Diffuse ( COLOR) texture plugged into the Base Color connector on your Principled shader, as the normal map is working just fine!
(second image, look at the circular area on your object)