Help: Texture isn't showing up in Rendered View

hello, the texture i’ve created for the head doesn’t show up in the Rendered View…


You have to show your node setups, or include a blend file or something. Otherwise it’s just a guessing game.

There you go, my bad


That’s still not much to go on. That’s such a simple setup.
Do you have other files that render correctly? Or is the problem in all files?
Have you saved and restarted blender, maybe rebooted the computer lately? Can try that?
Are you using CPU or GPU compute? Try switching to CPU.
Can you upload it to http://pasteall.org/blend ?

The other models I have, they render fine.

Basically I created a head, then marked the seams and unwrapped it, and the render came out.
Then I joined the head with the body, and that’s when the render went away. I thought it was a unwrap issue, but when I checked the other views, they showed the head texture attached

Does the new joined model have the material assigned? If you joined the head to body, it has the body material unless you added the head material to it.

It has a basic diffuse material, the body shows the material, but the head is all white.

Did body and head have UV maps with different names? If so, they weren’t merged into one map on merging the meshes.
If so and if the UV map of the body became the new “active” (=default) map for the combined mesh, Cycles is missing the UV coordinates to apply the head texture.

You’d need a “UV Map” node with the name of the head’s UV to tell Cycles to use that instead of the default map for the head. This is all guesswork, of course. If you had supplied an example .blend file - as already asked - this would be solved in no time.