Help Texture Material problem???

Can someone please help me im haveing a bit of a texture problem I deleted the materals for my model and now when I go into play model the textures try to overlap each other and I don’t know how to fix this problem. I have been spending alot of time trying to solve this problem but no solution has arised. Pictures of the problem are posted below.

http://www.pasteall.org/blend/6335

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With the minimal infomation you supplied, the first thing is to check your normals are facing the correct way. Select all faces and Ctrl+N. If that doesn’t help give a link so other users can download your blend file (you can host it here http://www.pasteall.org/blend/). Something you SHOULD DO for all support questions as it can stop other users wasteing their time trying to help you.

Very well I shall post the file link.

http://www.pasteall.org/blend/6335

http://www.pasteall.org/blend/6335

sorry, i did not look into the blend-file, because the model
looks like one available for free download. If i remember it,
it is made of triangles and the texture is uv-mapped.
So, if you delete the material, you have deleted the setup
for the uv-mapping of the texture too.
And if you made a mistake, you may have already created
a new uv-unwrap that is not the same like from the original model.
If some faces are overlapping in the uv-unwrap, you get this
mixing of texture. That could be a wanted setup, for example
if you have the same faces share the same texture - but in your
example not.