I am EXTREMELY new to blender and I only know just a little bit with 3ds max… I am working on designing a custom label for an energy drink so I have this model with a mock-up of red bull but the label is getting distorted at the top. I included an image of what the label is doing…I put a solid straight black line so you can clearly see what it is doing at the top of the can
how would i go about fixing this distortion? I figured its messed up with the texture mapping somewhere but I don’t know what to do to fix it…any help would be greatly appreciated!!
Since you have probably already identified the problem area, how about posting a picture of your wire frame model and a copy of the image texture you are using? The problem is either that you have made a very strangely shaped UV map or that you made the model itself in some strange way, but without more information I cant tell you which it is.
Are you using seams and unwrap? When you are editing the UV map, those polygons that are distorted need to be scaled up/translated/rotated until the distortion is no more.
First of all, there is an obvious seam on one side of the can. And there’s a seam at the top and at the bottom because those areas of the can aren’t painted. Start by making those three seams.
When unwrapping the cylinder, use a “cylindrical projection” (o’course) with the camera positioned at a straight-on side view. This should produce a clean mapping that is entirely free of distortion, due to the nature of the object.