Help to improve result

Hi everyone,
I was making this scene but I’m not completely satisfied with the result. It still has some details to be added, like a lens flare and some rocks and bushes, but I don’t want to go further until I’m happy with what I have.
So here is the scene:

http://img17.imageshack.us/img17/5151/0001wk.png
Here for full resolution: http: / / imageshack.us/photo/my-images/268/0001su.png/
(delete spaces to proceed)

I guess it’s the windmills the ones who are making the scene look bad, they look defaulty and unrealistic to me, but I don’t know how to make them look more real, windmills are plain white so I just added a white material with little reflections. Maybe it’s the model, the material, or the lighting, I don’t know…

What do you think I could do to improve the result?

Thanks in advance.

first of all, the shadows arn’t correct, look at the one in the middle, it has no correlation with the sun direction. moreover, the windmills could be improved with a bit of texturing work on the bottom for example, a bit of rust, dut, whatever you want. finally, I suppose the image is a bit falt, add dome depth of field not only with defocus but also placing the object in a more creative manner, for example bringing one windmill on the front defocusing it…

Well I would suggest making it a little more varied from the Nature Academy tutorial.

Well, I plan to do many other animations related to the tutorials but “designed” on my own. But by now I’ll begin with the easy thing just to get in touch with the methods, settings and train myself. As soon as I am happy with this scene I’ll begin with more variated ones.

Thanks for the feedback.

Well I would suggest making it a little more varied from the Nature Academy tutorial.

Well, I plan to do many other animations related to the tutorials but " designed " on my own. But by now I’ll begin with the easy thing just to get in touch with the methods, settings and train myself. As soon as I am happy with this scene I’ll begin with the more variated ones.
Thanks for the feedback.

Instead of using specularity, use mirror.

Your modeling looks pretty good, but as was mentioned before, your lighting is off. You have a white lamp pointing perpendicular to the sun lamp to illuminate the front sides of the windmills. Make sure that the lighting all goes in the same direction. Looking into the sun, as we are, the windmills should appear shadows against the sky.

Also, I think your texture for the windmills is too shiny. It should be a matte finish, like the ones in this photo.

This. My thoughts exactly :slight_smile:

Hi everyone,
I made the changes proposed and I think it’s getting pretty good.

Here are the results:

http://img708.imageshack.us/img708/9894/0001lc.png

Here for full resolution: http: / / imageshack.us/photo/my-images/163/0001ux.png/
(delete spaces to proceed)

What I have done:

  • Changed the position and values of some lamps
  • Changed the position of the windmills to add more depth
  • Lowered the amount and size of the flowers particles
  • Added defocus
  • Shutted down specularity using mirror instead

The texturing seems like a nice idea but now that the windmills are almost shadowed I think it would be barely noticeable.
What do you think?

Thanks for the feedback again.

Are you using ambient light? If not go to enviroment lighting and chose sky color. That helps so much.

Hi again,
I’m facing a new problem now. I added some comera movement to do the animation but as I was rendering it I realised that the background appears to be moving, it’s like it’s attached to the camera instead of the scene. How can I make the background to stay still while I move the camera?

Thanks in advance.