help to start make human in 2.63?

solved

obj is saved in a window folder

C: document / makehuman / export as obj file

^^^^^^^^^^^^

i installed the latest makehuman

but now what do i do to make it work in 2.63 ?

and where can i find the files if any are needed?

thanks for any help

Uhm, I don’t think makehuman works inside of Blender anymore. It started out as a Blender extension of some sort, but it is now a standalone application. You create your mesh inside makehuman and export it, then load it in Blender.
That’s just hearsay, though, so someone might correct me… :slight_smile:

I found this on the make human forum, and so far it has worked for me with Blender 2.63 substitute the 2.63 for 2.62 where applicable.

If you get a message such as “expected 1.2 but got 1.3” when importing a MHX model in blender, or if the imported model looks really odd, this is usually caused by a version mismatch in the blender import scripts and the MH export scripts.
The MHX import scripts are bundled with both MH and Blender, and are usually keep in sync. However, if you download a nightly build of MH, your blender might not have kept up.
To solve this, look in the makehuman installation directory and find the file tools/blender26x/mhx_importer/io_import_scene_mhx.py. Copy this file and use it to replace the file with the same name in the blender installation directory, usually 2.62/scripts/addons/io_import_scene_mhx.py (the blender location may look different depending on which version you downloaded).
For linux, it usually makes sense to remove the version under the blender directory and instead turn it into a symlink pointing at the version in the makehuman directory.

well alos got be carefull

model obj has a lot of tris and lot’s of dots all over

and difficult to bake normal from the model if not impossible after sculpting?

salutations