I am using Ubuntu Linux (Breezy, Standardkernel) with
a NVIDIA Geforce FX5200 AGP Graphicscard. So far Blender works really well, but cutting out a hole within curves (bezier curves) doesnt work! Eg. adding two bezier curves, adding some vertices with Ctrl+LeftMousbutton and closing it with Button C, in shadow mode (Button Z) no hole appears! Its only one flat surface!
In /etc/X11/xorg.conf i removed Modules “dri” and “GlCore” (as mentioned in Readme-File at nvidia.com) . Before that cutting a hole out of closed curves didnt work too.
What i did before to get nvidia-card running with Open-GL Support:
aptitude install nvidia-glx
sudo nvidia-glx-config enable
OpenGL is enabled, it comes up with the NVIDIA Logo at GDM-Startup.
Mesh-Modeling in Blender is working very fast and smooth.
Here are my Kernel-Specs:
[email protected]:~# uname -a
Linux ubuntu 2.6.12-9-386 #1 Mon Oct 10 13:14:36 BST 2005 i686 GNU/Linux
Iam really frustrated, bcause i allready put several hours of workingtime in this. Iam loving it working with blender on linux and i dont want go back to windows.
Anybody having the same problem??
Thank you very much for further recommendations!