could somebody please do me a favour and set the lighting for the attached blend-object so the result in a renderimage matches the small pic attached below ?
I’d be so thankful, for i can’t figure out the lighting figuration.
Hello, thanks for your approach on the lighting, though it doesn’t quit hit the desired result.
I’d like to have something pretty exactly like the one pictured in the image.
Thing is i don’t know how to generate a lightsource like a sun from inside of the perforated sphere emitting the kind of glow or shine through all holes like in the pic.
Edit: no one wants to do your work for you. Use halo spots - the two attached blend in this thread use them. If it’s that much of an emergency, and you are doing this for a client or school, I’d say you’ve bitten off more than you can chew. No offense.