I’m trying to create a stone “tiled” doorway.
I’ve used the array and curve modifier on a corner piece to move it around my curve.
My main issue is that when in edit mode the corner piece is at an angle, when attached to the curve it turns sideways. So I’ve rotated it to look okay, but its a mess to deal with in edit mode.
I assume this is something to do with origins, but for the life of me I can’t work out how to “set” it to the correct angle.
If this is some kind of super easy fix, I have two other issues:
The curve doesn’t seem “uniform” the bend appears a little skewed, while the vertex of each curve is positioned relative to the other, the curve doesn’t seem to follow it uniformly, I assume there is a setting to adjust this but can’t seem to find it.
Mesh PositioningI wanted the first and last copy of the mesh to be aligned to the "floor", but it seems to end a little short, or not automatically "fit" to the curve. I've adjusted it but obviously its likely to end up being a little off and I would imagine there is an easy way to fix this. Perhaps its all down to the origin problem I have.
Thanks for reading and any help you can provide.
door frame stone.blend (460 KB)