I am brand new to this community and very new to learning Blender. I am trying to make a gradient flame flair and make two models, one orange/red and the other blue. I am having some difficulty unwrapping the model and getting the base to match the colors of the model and there is a small error for the gradient color I am trying to cover up. Please see this image here: http://i.imgur.com/mt7QMQA.png
Good to see you here, this model is a little dense for effective UV mapping.
Hopefully you have learned some of the basic concepts. I did a quick video of a very rough fix. https://youtu.be/bq2D-R7rinA
i use the decimate modifier to reduce the vert count a bit to get started and then a very quick clean up of a few places. That allowed me to get a uv map made pretty quick. Ideally you would re-topologize the mesh neatly before doing this.