I was wondering if anyone could help me out in trying to figure out how UV unwrap an object in the newer versions of Blender. I’ve only started using the newer versions fairly recently, as such I’m not used to all the changes to Blender’s interface but so far the main thing that’s been giving me the biggest problem is UV unwrapping.
For some frustrating reason, I absolutely for the life of me cannot UV unwrap even a simple cube with the new version of Blender. Every time I select Unwrap I get this and then nothing else happens:
That is because all the basic primitives have been un-wrapped and have the UVs already…If you want to Unwrap a cube try changing to Box mapping or Smart UV projection…and see the different ways of unwrapping a cube…
Watch this…
I watched that video before I came here for help along with a bunch of others, it didn’t help .
It used to be all that I had to do was mark seams, Ctrl + A, press U button on the keyboard to bring up the UV Mapping options and select Unwrap. But now when I try to repeat the same process in Blender 3.1.0 nothing happens.
At this point, it just seems like to me that I’m better off UV unwrapping models in the older version of Blender because I just can’t get the new version to work at all.
Well newer versions of blender do need seams and older versions did not.
Edit: Sorry I missed the second post where you said you marked the seams.
If you have marked seams then it should work fine, but your screenshot is in image editor paint mode not UV mode. Change to UV mode and you should see the UV’s
Yes I think Blender has the default UV’s for its primitive objects stored somewhere. If you try to unwrap the cube again manually it does not work and complains about the lack of seams.