I’m at risk of being doubly annoying here, but I can’t help it.
There’s a related thread regarding time IPO curves and particle physics here.
Here’s my issue: I’m creating a “scary ghost”. This is primarily just to develop my skills in Blender and is being done as a request by my daughters.
- I create a sphere, scale it, apply collision.
- create a grid mesh above the sphere, apply cloth physics, cloth collision.
- bake it to get the cloth to settle on the sphere.
- apply the cloth mod to set it.
- add a new cloth modifier to the grid->cloth mesh with cloth collision, etc.
- add an empty below it, apply a wind field to the empty
This creates a great flowing, billowing effect on the “ghost” but to get it better, I want the effect to flow more slowly…as if the ghost’s fabric is, say, under water.
Step 7) I bake it again with all the above settings.
8) I apply a time IPO to the cloth to make it flow slower.
kaboom. broke. It wipes the bake. and no physics can be calculated from there on.
I’ve tried applying the time IPO to the empty that provides the wind, it’s just the same.
My question is this: I’m not dis’n Blender, I love it, but what’s the point of even having a Time IPO, if you can’t use it to slow down the physics system?
I’ve looked everywhere for tutorials and help to no avail, does anyone have a better approach to get this same, or similar effect?