Help wanted Grease Pencil front view, other view transparent

Good day, Everybody!

I’ve been working in Blender for years but this is literally my first time using Grease Pencil.

Now I’m making an Animatic/Storyboard for those specific shots with Grease Pencil at least the Characters, the rest I just modeling.

Only I want to know-how from the front view how I have drawn my characters that the other doesn’t see the same side?

Normaly you use Backface Culling so that only one side is visible when turning and the other side is transparent! The same with Image Planes. One side visible and the other side Transparent/Alpha.

I can’t seem to choose Backface Culling anywhere in the Grease Pencil settings, but the specific settings are also not there when I convert the Character to Mesh?

I hope someone can help me, as I’ve searched tons of forums, sites, and YouTube Tutorials for these specific questions!

I hope I was able to give a clear explanation?

Thank you in advance.

Yours sincerely,
Fenna.

P.S

I’ll include screenshots here.

Sorry for my super bad drawing skills, I’m better with Animations and not at all a good drawing artist.

Front drawing view.

Camera flipped to the other side.

So , I’m not sure to understand everything…

You want to have different front/back for your characters ?

You can do that by separating the layers in 3D space , and set Stroke Depth Order to 3D location in the stroke pannel.

Here is the .blend for testing :
testGP.blend (191.6 KB)

Good luck !

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Hii, I had tried your technique Stroke Depth Order from 2D to 3D. But for me, both the front and the back of my Grease Pencil remain the same. Did I miss something in the settings or is it a bug in the Grease Pencil?

Sorry, but the.blend was 12.8 MB with only the Grease Pencil Characters and Camera.

Een_Potje_LIefde_maakt_plakkerige problemen_Storyboard & Animatics_P01_V18.rar (1.4 MB)

Yes, you need to offset the stroke in edit mode so they are not on the same plane/depth, like I did in my example !

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I tried it but, unfortunately, I can’t manage to give the stroke an offset, everything moves with it in edit mode.

Or should I first reset it from Stroke Depth Order 3D to 2D and then in edit mode somehow offset the stroke and then set Stroke Depth Order back to 3D and then should it work?

You should select which stroke you need to move, just like in edit mode when you have different mesh parts and you want to move them individually.
I think it’s best to set stroke depth order to 3D first, but I’m not sure it’s important, that should work !

2 Likes

Yes, it works!

Thank you very much. It was indeed in Edit mode selecting the stroke and turning off the Fill layer and then moving then after moving turn on the fill layer again, otherwise, everything moves at once.