Help wanted: Parenting objects with “character physics”.
I’m trying to figure out parenting issues while using the “character” physics in the physics tab. Here we go…
“Cube A”(with “character” physics) has a parented child “Cube B”(with no collision)
When variable is true, “Monkey A”(with “character” physics) will become a child of cube B, sharing translation, and rotation.
(Note: I’m using the “Cube A” & “Cube B” parent/child system to avoid collision problems with “Cube A” and “Monkey A” which both have character physics.)
What actually happens:
The way I have it set up, whenever “Cube A” or “Cube B” move, “Monkey A” just… flies away… It’s clear it’s a translation/rotation issue, as when “Cube A“ & “Cube B” are at a local position of 0,0,0, and either have a rotation of any amount, “Monkey A” continuously spins around the parent at a rotation speed equal to the static rotation of “Cube A” or Cube B” (No animations in project)
All in all, I would much appreciate any insight and or help from someone helpful. (And since I’m a beginner, I feel moved to give an obligatory “HALPMYBRAINHURTZ!!!1!!!l!!!"
I excitedly await ideas and solutions.
To an awesome community, “Thanks”.