ok thanks a lot for your demonstration file you saved me a lot of pain. ive tried a certain image board for help and it doesnt usually go so well. with your help ive figured out this problem
Go look at an actual hydrant. Notice carefully how it is made, and where the outlet pipes are positioned. Don’t try to do it from memory.
Booleans are a sensible way to approach the basic modeling of the body. Shove one cylinder through another.
The body of the hydrant is a single iron casting, so there will naturally be bevels where the surfaces join.
Pragmatically speaking, “subsurf” will take you most of the way to where you want to go with this model.
yeah but its for video games im hoping. so i cant use sub division for the main model
start with boolean, set it to difference, then clean it up, select the hole, and extrude it.
yeah boolean tool was the first thing i tried but everything seemed to glitchy. i tried clicking your link and it didnt work
but ok guys im good for now i got this problem solved