I’m sure this is a stupid question but its been plaguing me for sometime and I think I am missing some fundimental understanding of Blender.
When you create an object and you move it or rotate it etc, that is measured from the global origin. From what I’ve read it’s good to do an Alt R and Alt G to clear rotation and translation before parenting to an armature. But that puts them back in the middle.
Often when I parent my object to an armature the object flips though 90 degrees in an axis reletive to the armature. It still seems to work but looks a little stupid.
Also I find that objects that have been moved behave very strangely in the games engine (where I’m doing most of my work.)
That doesn’t sound to clear but I only see symtoms of my misunderstanding. Please can someone take the time to point me in the right direction as I haven’t found anything in the posts yet.