Help: Why my clay sculpt looks stretched?

But if I exported it to obj and then put it back to blender by import the sculpt works like it should.
Is there a way to kind of convert the object to something so I can sculpt it like in image B without exporting it? I want to save time coz I need to make bunch of this pillars by hand. :rofl: :rofl:

Hi, could it be that the image on the left is not the same location on the model as the image on the right?

same location same object :sleepy:

Perhaps object scale is not applied on the original?